I'm mostly referring to the last two hills just before the brake run, but the middle two hills really suck too. Lemme 'splain it to you. No, there is too much. Lemme sum up. I am an airtime junkie. There can never be too much airtime, and drops/hills are pointless unless they are going to throw you out of your seat (except for really long ramps to build up speed, like the Beast's finale. I like those). Coasters should start off strong and maintain that strength if not get stronger all the way to the brake run, just like a great action movie. So with that in mind, here is what I find wrong with El Toro's layout... (please forgive me)
1) It's great until the first spiral drop/turnaround, where the track banks before the train reaches the apex of the hill. This eliminates the airtime that could otherwise be here. If only the bank was just after the apex of the hill (could also be a nice lateral as a bonus), then you'd get one more amazing boost of air before getting tossed to the side as the train dives down the spiral drop. Oh man, how sick that could be.
2) The tall straight drop after that spiral drop. Unless the train is hauling (which it usually isn't from my experience), there is no airtime on this drop. After those first three hills of ejector air, this hill is a major buzz kill IMO. It's not that it's just weak by comparison; it's a dead hill and could be made great with just a tad of re-profiling.
3) The low profile stretched-out speed hill. Again, no airtime. What's the point of this hill if it doesn't deliver the goods? It maintains speed, but even GCI could make this hill sick.
4) The climb into the next (upward) spiraling turnaround. No pop of air on the little hill into the turn. This minor, but another missed opportunity. Little details like this are why The Gravity Group are the masters of the coaster universe.
Ok so from there it kicks butt again (except on cold days. I can't believe it can slow down THAT much). The drop over RT is amazing (except on cold days)! I love the zig-zag and the final turnaround. I really do. But then...
5) The second to last twisting bunny hill is absolutely a dud. And...
6) The last twisting bunny hill is absolutely a dud. What happened here, Intamin? When the ride was announced, I expected these two hills to be amazing, knowing how great the twisting bunny hop on Ride of Steel at SFA is. But wait...
7) The climb into the brake run is absolutely a dud. Terrible way to end an already awful ending. It always feels like the train has to fight its way up on to the brae run. BAD way to end a coaster. Bad Intamin! I really think they expected the train to be going over those last hills a lot faster than it turned out. It just doesn't make sense to have two hills in a row that do nothing. And the track length is kind of short relative to the height of the lift hill, so it seems the train is burning too much energy. Usually Intamins hit the brakes with plenty of energy left, but the Bull barely makes it to the brakes. If only it could borrow a little wasted momentum from Kingda Ka.
Ok, now I'll really sum up... (I couldn't resist the Princess Bride reference above)
A) The first out run is fabulous (mostly).
B) The first back run is a buzz kill.
C) The second out run is fabulous.
D) The second back run is HORRIBLE.
Now, imagine if all of the above "dead spots" were remedied. Then, I would have a very hard time saying there's anything wrong with that ride (other than being way too smooth and the crappy restraints of course), but perhaps Matt's El Toro would be too much for some of you.
As for all of the wood coasters I prefer over El Toro (about 25 of them), none of them have moments of airtime as extreme as El Toro's, BUT they all have great pacing with little to no dead spots to let me stop and realize the ride isn't as good as it could be, and they feel like a wood coaster which is an important element of the experience for me.
It's still a great ride though, just not the greatest IMO.